var ImageToRotateSpeed = 3000
var BlendTransDuration = 20
var ArrImages = new Array()

ArrImages[0] = 'slice/../images/slide/s1.jpg';
ArrImages[1] = 'slice/../images/slide/s2.jpg';
ArrImages[2] = 'slice/../images/slide/s3.jpg';
ArrImages[3] = 'slice/../images/slide/s4.jpg';
ArrImages[4] = 'slice/../images/slide/s4.jpg';
ArrImages[5] = 'slice/../images/slide/s5.jpg';
ArrImages[6] = 'slice/../images/slide/s6.jpg';
ArrImages[7] = 'slice/../images/slide/s7.jpg';
ArrImages[8] = 'slice/../images/slide/s8.jpg';
ArrImages[9] = 'slice/../images/slide/s9.jpg';
ArrImages[10] = 'slice/../images/slide/s10.jpg';


var t
var intLoopCtl = 0
var p1 = ArrImages.length

var preLoadImageToRotate1 = new Array()

for (intArrayIndex = 0; intArrayIndex < p1; intArrayIndex++){
   preLoadImageToRotate1[intArrayIndex] = new Image()
   preLoadImageToRotate1[intArrayIndex].src = ArrImages[intArrayIndex]
}

function RotateImages(){
   if (document.all){
      document.images.ImageToRotate1.style.filter="blendTrans(duration=2)"
      document.images.ImageToRotate1.style.filter="blendTrans(duration=BlendTransDuration)"
      document.images.ImageToRotate1.filters.blendTrans.Apply()
   }
   document.images.ImageToRotate1.src = preLoadImageToRotate1[intLoopCtl].src

   if (document.all){
      document.images.ImageToRotate1.filters.blendTrans.Play()
   }
   intLoopCtl = intLoopCtl + 1
   if (intLoopCtl > (p1-1)) intLoopCtl=0
   t = setTimeout('RotateImages()', ImageToRotateSpeed)
}

